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Published 20.09.2013 | Author : admin | Category : Women Need Men

The diagram above represents NPR’s content management pipeline and how it embraces these COPE principles. Through COPE, our systems have enabled incredible growth despite having a small staff and limited resources. In this series of posts, I will be discussing these philosophies, as well as how NPR applied them and how we were able to do so much with so little (including our NPR API). COPE is the key difference between content management systems and web publishing tools, although these terms are often used interchangeably in our industry. True CMS’s are really just content capturing tools that are completely agnostic as to how or where the content will be viewed, whether it is a web page, mobile app, TV or radio display, etc. But to truly separate content from display, the content repository needs to also avoid storing “dirty” content.
In this post, I will show you three new functionalities brought by MVC4 for mobile websites. Smartphone and tablet are able to read websites not optimized for tiny screen but if a user can jump automatically on an optimized version of the website, it’s better for everyone! In the view, you just have to add some tag to tell how jQuery mobile needs to display the page. If we take a look at this code (Menu of the website generated by MVC4), you will probably recognize the Razor syntax. I will not describe all the new mobile features in MVC 4 in this post but there’s two another interesting features that I want to talk about and wich can interest some of you. This browser overriding ability allows user with mobile device to switch onto the classic version and vice versa. If we take a look at the added code, you should have a new partial View (in the Shared folder) called _ViewSwitcher.cshtml. In this code we can see the new GetOverridenBrowser method which returns the request’s user agent override value, or the actual user agent string if no override has been specified.
Here again we could take a look at some new method wich allows overriding brower agent value.
If you want to change the user agent without buy every mobile on the market, you could use amazing extension like User Agent Switcher (For Firefox). To learn this stuff I have created a mock site in an MVC 4 template, then downloaded the Mobile Nuget Package with the switcher, but cannot figure out how to upgrade the native view with the switcher on it. Creating a mobile video game can be a complicated process if you are a pointy-haired boss who needs to form an inter-departmental committee to hire an outside consultant to conduct extensive focus group testing in the Republic of Elbonia. The Dilbert Game Jam ends July 12 and the winner will be selected about a week later by none other than “Dilbert” creator and Pleasanton resident Scott Adams. Corona Labs is offering its mobile development platform Corona SDK, which the company says can be used to create a mobile game without extensive coding skills. For example, in 2011, a 14-year-old Utah boy used the platform to create “Bubble Ball,” which has been downloaded more than 16 million times. While video games used to done by teams of people, the “Dilbert” game “could be a father and some type of thing on a weekend.” said Corona Labs project manager Eric Schwertzel. Those who enter can use all of the Dilbert characters, like Dogbert, Alice, Wally, Asok and Pointy-Haired Boss. The incentive for the contest sounds a little Dilbert-esque – you could get the chance to demonstrate your game directly to Adams, although via video conference and not in person. Otherwise, “you could be an amazing game designer, but nobody will know who your character is,” Schwertzel said. Top 10 entries will receive a one-year Corona SDK Pro subscription worth $599, and the top 50 will get a $50 iTunes gift card. OK, so maybe this contest might only interest fathers and sons if they already work in the industry, or those who have been recently laid off by big game companies. The contest does play into the general shift by consumers onto mobile phones and tablets, which is having an impact on the game industry as more and more smaller independent companies work on mobile games. See screenshots from a Sample AppSee how your event can look like, in just a few minutes Create a Mobile Q&A Session Event Participants enter questions, and vote on the best ones.


If you’d like more sophisticated surveys for your event, Zwoor Survey allows easy creation of surveys, and makes reporting easy, with instant availability of data. Create your Mobile Survey in the next five minutesSelect from our list of proven templates, add images, customize your survey right now. Zwoor Survey is a friendly, robust and cost effective survey platform that enables you to gather real insight into your event participants. Our predefines survey templates allow you to literally create a survey in less than a minute. For customers asked to provide feedback on services, scribbling on paper printed surveys and wondering who will see the survey paper next, there is good news ahead.
For managers trying to better understand user satisfaction, and improvements, in remote service points like hotels, restaurants, fitness centers, beauty salons, sports arenas, or franchises, there is good news ahead. For field workers, used to scribble notes on paper, then enter them on computers at the end of the day, there is a better way now – just enter the field data on an iPad or iPhone. For Conference organizers that need to determine the ratings of the event, a speaker or a professor engaging the audience real time, questions can now be answered real time via mobile devices, and displayed real time. For an arena manager trying to engage their audience before the sporting event starts, and offer a prize for the best set of answers from the audience to questions displayed on the Jumbotron, the Zwoor Survey app provides timed questions, so each 60 seconds the audience sees exactly the same question at the same second. Consumers carry now smart phones fully capable of answering a survey for the place of service via a mobile app.
With over 50 templates addressing the most common surveys, a user can setup a survey in less than a minute. For years, the Internet has been about web sites and browser-based experiences, and the systems that drove those sites generally matched those experiences. The basic principle is to have content producers and ingestion scripts funnel content into a single system (or series of closely tied systems). Creating an API on top of a COPE-less system will distribute the content, but there is still no guarantee that the content can actually live on any platform. The goal of any CMS should be to gather enough information to present the content on any platform, in any presentation, at any time.
Additionally, platforms that don’t yet exist are able to be served by a true CMS in ways that WPT’s may not be able to (even with plug-ins).
The content, through the principles of COPE, is pushed out to all of these destinations through the NPR API. In the most basic form, this means that the presentation layer needs to be a series of templates that know how to pull in the content from the repository. Dirty content is content that contains any presentation layer information embedded in it, including HTML, XML, character encodings, microformats, and any other markup or rich formatting information. They are able to distribute content to different platforms, separate content from display, etc. With this template you’ll be able to develop quickly a website especially for mobile and tablet. If you already worked with MVC 3, you will see a big different between generated websites ! You are now able to develop a full mobile website … But how to switch automatically between classic and mobile website depending on the browser type ? Thanks to the User Agent name available in the page request, you can, for example, target an iPhone, Android or WP7 user.
If the user Agent is declared as an Android or Windows Phone browser, MVC4 will try to find the good view for this device.
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Still, if he picks your game, it has a chance to become a hit in the app stores because of the Dilbert brand name.
But it’s still possible that the slacker sitting in the office cubicle next to you might actually become the next app store superstar. An iPad used for a street survey, an iPhone in a conference center with spotty carrier signal and weak wifi will be able to still run our surveys.


Be that in a large,10,000 people keynote event with no connectivity, or in a small presentation, we can handle both. And for plans as low as 4 cents per participants, is hard to argue with the value of the app. Tap the Zwoor Survey app on your iPad, iPhone touch screen, enter the code for the place of business, and provide the feedback with a few finger taps. Now, there is an easy to use way of collecting consumer sentiment, via mobile phones, or via an iPad device stand in the service area.
No connectivity required, and thousands of entries can be entered before the next synch is done, when wifi or carrier signal is available. And for a class test, time bound surveys, that need to be answered in X minutes, are already built in the app. The library of templates speeds up the creation of high quality, proven surveys, be that for capturing intent to buy during product demos, or customer satisfaction in a trade show, conference or department meeting, or a hotel or restaurant service.
Once there, the distribution of all content can be handled identically, regardless of content type or its destinations (Click here for an enlargement of this diagram). Any system that adheres to these principles, whether it is a COTS product, home-grown, or anything in between, will see the benefits of content modularity and portability.
COPE is dependent on these other philosophies to ensure that the content is truly portable. By applying COPE, NPR was able to quickly jump on advancements throughout the years like RSS, Podcasts, API’s and mobile platforms with relative ease. This enables the presentation layer to care about how the content will look while the content can be display-agnostic, allowing it to appear on a web site, a mobile device, etc.
But to take some of these systems to the next level, enabling them to scale and adapt to our changing landscape, they will need to focus more on content modularity and portability. We are not dependent on the connectivity in the venue – we know that some of the spots are without cellular or wifi coverage. Be that in a large, 10,000 people keynote event with no connectivity, in a small presentation, or for a field workers with no connectivity while collecting data, the app can handle all.
With the growing need and ability to be portable comes tremendous opportunity for content providers. As an example, the public API took only about two developer months to create, and most of that time was spent on user and rights management.
In my next post, I will go into more detail about NPR’s approach to content modularity and why our approach is more than just data normalization.
Plug-ins are often available for distribution to other platforms, but applying tools on top of the native functions to manipulate the content for alternate destinations makes the system inherently unscalable. For consumer surveys on hotels, hospitals, restaurants, arenas, users can now fill in surveys using their own mobile devices. It requires distribution platforms, API’s and other ways to get the content to where it needs to be. That is, for each new platform, WPT’s will need a new plug-in to tailor the presentation markup to that platform. The Zwoor Survey mobile app works on iPhones, iPads, Android phones and tables, and even on Kindle Fires. For field users that need to capture data on mobile devices while offline, a solution literally at the fingertips. CMS’s, on the other hand, store the content cleanly, enabling the presentation layers to worry about how to display the content not on how to transform the markup embedded within it.
In order for content providers to take full advantage of these new platforms, they will need to, first and foremost, embrace one simple philosophy: COPE (Create Once, Publish Everywhere).




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